Equipment
ForeSight (1986), pp. 65–70 — a best-effort cleanup of the machine-extracted original; expect residual OCR noise. Compare with the source PDF. About this restoration.
[6.0] Equipment
Characters in FS will almost certainly want equipment of sorts other than weapons and vehicles. This section of the rules provides a very incomplete list of equipment available to FS characters at given technological levels. The descriptions of the items are minimal, but include the following pieces of information:
Skill/Field: any skill or field which the item can be used in conjunction with; this does not mean that the item is necessarily appropriate to all tasks involving the field.
PM: a modifier to tasks making appropriate use of an item (eg. an artist could expect to use his camera's +1 PM to improve his photographs, but this does not mean the camera makes a good club). Similarly, if the equipment is required for a task, and has a detrimental PM, this must also be applied. An R indicates that the skill or field listed is used to repair the item.
Wgt: the mass of the item, usually in kg. A Wgt of '-' indicates an item weighing a less than twenty-five grams. The units of mass used are: g, grams; kg, kilograms; t, tonnes (1 t = 1000 kg).
TL: the tech. level required to produce such an item.
Cost: price in SVU, with following suffixes: c, x100; k, x1000; M, x 1 000000; G, x 1 000000000. (The last is not used here, and is listed for convenience).
Notes: some other aspect of the item; an example of such a device from today, or from fiction; notes on the item's use, etc..
Designer's Notes: there are an awful lot of weapons available in FS, which to some extent contradicts my desire to minimise the bloodier aspects of role-playing. This is not a reflection of my subconscious, I hope, but simply reflects two things: [a] weapons can be defined in a small amount of space; [b] man tends to think of new ways of building weapons faster than most other things, and so providing representative weapons from each TL requires a fair amount of space. A lot of primitive weapons are provided since if one wants to include swords (one may as well be thorough) and there will be a Fantasy supplement (HindSight ) covering other aspects of low-tech living. Source material in FS is, shall we say, sparse, but further information, by way of clarification is available from me, and by way of more detail from the FS sourcebook (ForeScene ).
In summary: ForeSight details the rules of the system; the source material (you know: lots of guns, and cars, and aliens, and things like that) will be contained in ForeScene (for Science Fiction role-playing) and both the rules and source material required for Fantasy role-play will be in HindSight. Why am I saying this here? I don't know, but it's designer's notes, so who cares?
Toolkits
The following table gives basic sizes and costs for toolkits of varying efficacies at different TLs. These toolkits are required by anyone wishing to Implement, Diagnose, or Repair using a Field of Knowledge with a Sz (size) rating. A toolkit is field specific, and is referred to as a quality-field-kit (eg. Standard Electronics-kit). To determine the size and cost of a particular kit at a given TL, index the quality desired with the TL to find the basic size, which is multiplied by the Sz of the field it is to be used in conjunction with; the basic price is multiplied by the same number, and then divided by (TL-2)2. The PM is used for tasks involving the toolkit's field.
| Quality | PM | TL5 | TL6 | TL7 | TL8 | TL9 | TL10 | Cost |
|---|---|---|---|---|---|---|---|---|
| Basic | -1 | 10kg | 1kg | 500g | 500g | 500g | 500g | 1k |
| Standard | 0 | 50kg | 5kg | 2kg | 1kg | 1kg | 1kg | 10k |
| Advanced | +1 | 5t | .5t | 20kg | 10kg | 5kg | 2kg | 200k |
| Small Facility | +2 | 401 | 101 | 5t | 11 | 50kg | 10kg | 1M |
| Large Facility | +3 | 1601 | 40t | 20t | 5t | 11 | 50kg | 10M |
Not only do sunglasses enable you to look amazingly smug, they cut out the high frequency light of type A and F stars, and make you more inscrutable (ie. when you wear reflective sunglasses, anyone looking at you gets a -1 modifier to Empathy; they also tend to be less friendly, but you're a Player Character, so who cares?). Available from any drugstore ... TL5, 200g, 10svu.
Climb kits are extremely unpopular with mountain climbers; they take all the fun out of falling off mountains. The pistol-like attachment can fire a titanium alloy spike into soft rock from a vertical distance of 200m, or an adhesive anchor 300m (PM -1, Short 10, Long 30-50, DC 61, forget about reloading in combat). The harness will pull 100kg that far in 2 minutes (longer if the 100kg doesn't like being banged against rockfaces). Includes 500m of line. In general game terms it gives a +2 to Climbing. TL6, 4kg, 250svu. 500m line: 1kg, 50svu. Spike: 150g, 20svu.
Briefcases not only look sharp, they're useful for carrying [read: concealing] day-to-day equipment and items, such as packed lunches, newspapers, and DEXAXTM needle pistol ammunition. This case features genuine imitiation leather finish, and a seventeen digit combination lock.
The Sirius Cybernetics Corporation SuperHacker Intelligent Termlnal™ was designed for the express purpose of bypassing modern computer security systems. As such, it gives its user a +1 modifier to Programming tasks directed at penetrating a security system on top of any modifiers for other equipment he/she is using. Of course, possession of superhackers is frowned upon by the police ...
In ForeSight, suits of armour (including spacesuits, powered armour, and the like) are pretty well custom built. See [4.4] for details on armour.
section is vehicles, Likewise, you'll find information on the weapons which are covered in used in ForeSight in [4.4] Combat Equipment. Travel and Vehicles.
| Item | Skill/Field | PM | Wgt | TL | Cost | Remarks |
|---|---|---|---|---|---|---|
| Air Conditioner | Construction | R | 20kg | 5 | 200 | May alter ambient temperature of a room by up to 20° |
| 15kg | 6 | 200 | May alter ambient temperature of a room by up to 50° | |||
| 10kg | 7 | 200 | May alter ambient temperature of a room by up to 100° | |||
| Backpack | 2kg | 4 | 30 | |||
| Battery | Power Sys. | R | ×40 | 5 | 2/kg | |
| ×10 | 6 | 2/kg | ||||
| ×4 | 7 | 4/kg | Rechargable | |||
| ×1 | 8 | 10/kg | Rechargable | |||
| ×3/4 | 9 | 10/kg | Rechargable | |||
| ×1/2 | 10 | 15/kg | Rechargable | |||
| Binoculars | Search/Scan | +1 | 1kg | 4 | 30 | Ranged visual search; 7x30. |
| +1 | 500g | 5 | 30 | More powerful still; 8x40. | ||
| Bugs/Tracers | Surveillance | 5+ | 40+ | Used for surveillance and tracking | ||
| Camera | Photography | -2 | 30kg | 4 | 6k | Daguerrotype |
| -1 | 1kg | 4 | 40 | Box Brownie | ||
| 0 | 750g | 4 | 200 | Leica M3 | ||
| +1 | 500g | 5 | 120 | Olympus OM-2 | ||
| +1 | 5kg | 5 | 600 | Video camera/recorder/monitor | ||
| +1 | 1kg | 6 | 50 | Laserdisc still camera | ||
| +1 | 2kg | 6 | 200 | Laserdisc sound/motion camera | ||
| 200g | 6 | 2 | Laserdisc 'film' (750 000 frames or 2h of sound/picture) | |||
| +1 | 20kg | 6 | 5k | Computer holographer | ||
| +2 | 5kg | 7 | 4k | Portable motion holographer | ||
| Chainsaw | 5kg | 5 | 100 | Alter environment to taste | ||
| Chemical Analyser | CIA Tech | R | 2t | 5 | 3M | |
| .25t | 6 | 1M | ||||
| 10kg | 7 | 20k | ||||
| 2kg | 8 | 4k | Analyses any inorganic and most organic chemical compounds. The Chemistry field is useful to interpret the results, not get them. | |||
| Climbing Gear | Climbing | 0 | 5kg | 3 | 20 | Hammer, rope, pitons; required for any extended climb |
| Cold Light Lantern | Search/Scan | 250g | 5 | 1 | Fair light, 6m radius, 24h | |
| Compass | Navigation | +1 | 100g | 4 | 20 | Used on planets with magnetic "north" |
| Computer | Programming | 0 | 1t | 5 | 200k | VAX, say, with paraphernalia |
| (CIA Tech | R) | 2t | 5 | 500k | DEC-10 with trappings | |
| 0 | 20kg | 5 | 2k | HP Integral or Mac XL, say | ||
| 0 | .1t | 5 | 10k | Workstation | ||
| +1 | big | 5 | 2M | Supercomputer, etc (eg Cray) | ||
| 750g | 6 | 100 | Equivalent of Mac 2. | |||
| +1 | 10kg | 6 | 1k | Equivalent of TL5 workstation | ||
| +1 | 100kg | 6 | 20k | Gigaflops machine (late TL5 supercomputer) | ||
| +1 | 500g | 7 | 2S | supermini equivalent | ||
| +1 | 5kg | 7 | 250 | 20 megaflops; 2GB machine | ||
| +1 | 25kg | 7 | 5k | 5 Gigaflops; 128 GB machine | ||
| +1 | 500g | 8 | 2S | Megaflops; 2GB machine | ||
| +1 | 5kg | 8 | 5k | 5 Gigaflops; 128 GB machine | ||
| Computer Targetting | Hvy Weapons | +2 | 40kg | 5 | 80k | |
| +2 | 25kg | 6 | 30k | For vehicle-mounted weapons (not cumulative with gyrostabilizer) | ||
| +2 | 20kg | 7 | 15k | |||
| Cutting Laser | Construction | 10kg | 6 | 1k | Uses 40g of battery per second | |
| 5kg | 7 | 750 | Uses 30g of battery per second | |||
| 3kg | 8 | 500 | Uses 20g of battery per second |
Note on batteries. A "gram of TL8 battery" is the standard unit of electrical energy in ForeSight (roughly equivalent to one kilojoule, or about 740 foot-pounds), used in standardising weapon power consumptions, and energy storage and power generation capacities. The entries given under mass are grams of TL8 battery you want to store in the battery, and add to this the maximum output per tenth of a second (this is necessary to power weapons) and multiply it by the factor given for the TL of the battery you will be using. The costs for the batteries are given per kilogram.
Note: Computers continue to get smaller and cheaper at higher TLs.
| Item | Skill/Field | PM | Wgt | TL | Cost | Remarks |
|---|---|---|---|---|---|---|
| Datastick | Search/Scan | +1 | 500g | 7 | 250 | Magnifier, telescope, lA, UV, lamp, camera, geiger counter, etc. |
| +1 | 750g | 7 | 400 | As above, but binocular | ||
| +1 | 750g | 8 | 500 | As above, with TL8 hand computer | ||
| Disguise Kit | Disguise | 0 | 4kg | 4 | 160 | Makeup, wigs, etc |
| +1 | 4kg | 6 | 200 | Implants, contacts, skin dye etc | ||
| Drugs (100 tab) | Emer. Medical | +1 | 250g | 5 | 40 | Painkillers, antibiotics, etc. |
| Interrogation | +1 | 150g | 5 | 40 | Illegal and harmful substances | |
| Psionic skills | +1 | 150g | 7 | 120 | Last about 1h, side effects | |
| Everything | -2 | 150g | 6 | 1 | Harmless recreational drugs | |
| Electric Torch | Search/Scan | 1kg | 5 | 2 | Beam good for 40m | |
| Explosives | Explosives | -1 | 10kg | 4 | 20 | Dynamite |
| 0 | 6kg | 5 | 50 | TNT | ||
| +1 | 8kg | 5 | 80 | Plastique | ||
| -1 | 100g | 7 | 30 | DEXAX (very unstable) | ||
| +1 | 250g | 8 | 40 | PlasDex (DEXAX derivative) | ||
| +1 | 120g | 9 | 30 | Durex (DEXAX derivative) | ||
| First Aid Kit | Emer. Medical | -2 | 2kg | 4 | 20 | Minimum requirement for EMT |
| -2 | 500g | 5 | 10 | |||
| Flare | Search/Scan | 500g | 4 | 4 | Flare gun, lights 150m radius for 10s | |
| 500g | 5 | 3 | Rocket, lights 500m radius for 30s | |||
| Food | Survival? | 1kg | 5 | 2 | 1d camping rations | |
| Food Synthesiser | CIA & Mach Eng | A | 2t | 6 | 200k | Barely edible results from human waste and electrical power |
| 500kg | 7 | 50k | This produces passable food | |||
| 250kg | 8 | 10k | Standard in many (TL8) homes; a serving is almost indistinguishable from a well prepared, "natural" one | |||
| Gas/Oil Lamp | Search/Scan | 2kg | 2 | 2 | Oil lamp, 10m radius, 1h | |
| 1kg | 4 | 10 | Gas lamp, 20m radius, 2h | |||
| Geiger Counter | Electronics | R | 2kg | 5 | 80 | Measures local radioactivity |
| 500g | 6 | 50 | ||||
| Generator | Power Sys. | R | 50kg | 5 | 200 | Equivalent of 5g of TL8 battery/3s |
| 10kg | 6 | 1k | 10g of TL8 battery/3s | |||
| 5kg | 7 | 1k | 20g of TL8 battery/3s | |||
| 5kg | 8 | 1k | 25g of TL8 battery/3s | |||
| 5kg | 9 | 2k | 100g of TL8 battery/3s | |||
| 1kg | 10 | 10k | 100g of TL8 battery/3s | |||
| Grenade | Throwing | 0 | 400g | 4 | 20 | Frag, DC 101; HE, DC 91; Smoke |
| 0 | 400g | 5 | 10 | Frag, DC 121; HE, DC 101; Smoke | ||
| 0 | 400g | 4 | 10+ | Gas, fills same hexes with some gas as smoke grenade fills with smoke; twice as likely to disperse | ||
| Gyrostabiliser | Hvy Weapons | +1 | 500kg | 4 | 20k | For vehicle-mounted weapons |
| Hand Calculator | Electronics | R | 250g | 5 | 50 | Programmable scientific |
| Hand Computer | Programming | 500g | 5 | 300 | HP-2SC or HP-71 B, say | |
| (CIA Tech | R) | 500g | 6 | 200 | Equivalent of Mac XL | |
| Handcuffs | 500g | 4 | 12 | May be placed on restrained or submissive character | ||
| 100g | 5 | 1 | Plastic, one-use cuffs | |||
| Heat Tent | Fatigue | 5kg | 5 | 200 | May increase interior temperature by one bracket, eg CD to NL | |
| Holster (Hip) | Plastics Form. | R | 500g | 4 | 20 | Con na; Draw -1 (+1 if flap closed) |
| Holster (Belt) | 250g | 4 | 30 | Con +1; Draw 0 | ||
| Holster (Armpit) | 500g | 4 | 40 | Con 0; Draw 0 | ||
| Holster (Small of Back / Ankle) | 250g | 4 | 30 | Con -1; Draw +2 | ||
| Holster (Inside Leg) | 350g | 4 | 40 | Con -2; Draw +4 | ||
| Holster (Armpit, butt down) | 500g | 4 | 40 | Con +1; Draw -1 | ||
| ID/credit Card | 6 | 1 | See article in ForeScene | |||
| Inertial Locator | CIA & Mech Eng | R | 4kg | 5 | 250 | Tells you where you are (unless you teleported there) relative to a previous position. |
For higher TLs of the Hand Computer, see Computers.
Note: Holsters may be used for handguns only. A handgun which is more than three times as massive as its holster incurs a further +1 to Con.
Note: The quantities of explosive given here have approximately equal destructive capacity.
| Item | Skill/Field | PM | Wgt | TL | Cost | Remarks |
|---|---|---|---|---|---|---|
| Information Storage | 3kg | 4 | 30 | Portable typewriter | ||
| 2kg | 5 | 100 | Portable dot-matrix typewriter | |||
| 1kg | 3 | 2 | 100 sheets of A4 paper | |||
| 200g | 5 | 2 | 400kB floppy disk | |||
| 200g | 5 | 8 | 1GB read-only laserdisc | |||
| 200g | 6 | 10 | 1GB read/write laserdisc | |||
| 50g | 7 | 5 | 10GB optical memory slug, also called a 'Gigabyte'; equivalent of 250000 pages of typeset text! | |||
| Insulated Clothing | Fatigue | +1 | 4kg | 5 | 100 | |
| +2 | 2kg | 6 | 70 | Modifier applies in CD and VC conditions | ||
| Instrument Displays | varies | R | 5+ | Good displays aid in situations where two things must be done at once, etc. | ||
| IR Goggles | Search/Scan | -2 | 1kg | 5 | 40 | PM replaces that imposed by GM for darkness in most cases |
| LI Goggles | Search/Scan | -1 | 2kg | 5 | 200 | PM replaces that for (non-total) darkness; user may be stunned by bright light |
| Machete | 1kg | 3 | 15 | Counts as shortsword in melee | ||
| Makeup/Skintone etc | Seduction? | ? | 500g | 3+ | ? | Allows a person to alter skin colour, apparent age, etc. See Disguise kit |
| Mapbox | CIA & Mach Eng | R | 2kg | 6 | 200 | Self contained unit utilizing items described below, includes an inertial locater |
| CIA & Mach Eng | R | 500g | 6 | 20 | Customized for planet, slots into vehicle dashboard or unit above | |
| Megaphone | Electronics | R | 2kg | 5 | 20 | Intimidates people (perhaps) |
| 1kg | 6 | 20 | As above, but much louder | |||
| Metallocater | Electronics | R | 5kg | 5 | 150 | Moderately reliable, can be set for specific metals (less reliable still) |
| 2kg | 6 | 75 | More reliable, but hardly foolproof | |||
| Prefabs | Construction | R | .5t | 5 | 1k | 3mx3mx2m frame/sheet shed |
| 5t | 5 | 6k | A-frame cottage, 18mx9mx8m | |||
| 40kg | 6 | 2k | basic foam/fibre unit, with power and heat, S4 people | |||
| .1t | 6 | 5k | As previous, pressurised | |||
| Pressure Tent | Plastics Form. | R | 15kg | 5 | 300 | For use in hostile atmospheres, has air for one person for 1day |
| 10kg | 6 | 200 | Has air for one person for 2d | |||
| 6kg | 7 | 125 | Has air for one person for 4d | |||
| Protective Clothing | 5kg | 4 | 40 | Rubberised fibre, acid resistant | ||
| 3kg | 5 | 20 | Plastic, acid proof | |||
| 2kg | 6 | 20 | As above, nearly organics proof | |||
| Psionic Shield | Psi-tech | R | 10kg | 7 | 10k | Unreliable psionic dampers with |
| 2kg | 8 | 2k | a 10m radius effect. | |||
| Radiation Badge | 5 | 1 | When developed indicates amount of radiation wearer was exposed to | |||
| 6 | 1 | Changes colour when exposed to radiation, key on card explains | ||||
| Rangefinder | Navigation | +1 | 10kg | 4 | 200 | Optical device, inconvenient to use (requires time, good light) |
| +1 | 10kg | 5 | 400 | laser device; quick, accurate | ||
| +1 | 2kg | 6 | 20 | laser rangefinder, as above | ||
| Reaction Glasses | Search/Scan | 200g | 5 | 100 | ||
| 200g | 6 | 20 | These protect their wearer against sudden, intense bursts of EMR (eg. from incandescent gas produced in laser duels). |
Personal Flyer — a self-contained unit utilizing items described elsewhere; includes an inertial locater. (Skill/Field: Personal Flyer, R.)
| PM | Mass (kg) | TL | Cost | Range (km) | Cruise/Max (km/h) | Move |
|---|---|---|---|---|---|---|
| -1 | 40 | 5 | 80k | 150 | 40/60 | ×2 |
| 0 | 20 | 6 | 20k | 200 | 50/80 | ×2 |
| 0 | 15 | 7 | 8k | 300 | 60/100 | ×3 |
| +1 | 25 | 7 | 15k | 500 | 100/180 | ×4 |
| +1 | 20 | 8 | 8k | 600 | 120/200 | ×4 |
Note: *affects movement as exoskeleton, and can (must) ignore terrain for purposes of movement (and cover) while in the air.
| Item | Skill/Field | PM | Wgt | TL | Cost | Remarks |
|---|---|---|---|---|---|---|
| Recording/Playback | Electronics | R | 1kg | 5 | 20 | portable tape recorder/player |
| 250g | 5 | 100 | miniature 'pearlcorder' | |||
| 4kg | 5 | 100 | portable hi-fi | |||
| 10+kg | 5 | 500+ | home hi-fi system | |||
| 500g | 5 | 30 | walkman' tape player | |||
| 750g | 5 | 150 | walkdisc' CD player | |||
| 1kg | 6 | 50 | portable CD recorder/player | |||
| 10kg | 6 | 400 | home entertainment system (including CD sound and video) | |||
| 10kg | 7 | 400 | As above, but with trivision | |||
| Reflective Tent | Fatigue | +1 | 3kg | 6 | 20 | PM applies in HO and VH |
| Remote Probe | Surveillance | 4kg | 6 | 6k | small and quiet 500g remote controlled camera/microphone (controls weigh 3.5kg) | |
| 100g | 8 | 5k | 'Stick-tight' genetically engineered bat, has tracer, mike, and transmitter built in | |||
| Scope | Longarms | 1kg | 5 | 40 | Doubles the range increments labelled * on Fire combat modifiers chart | |
| 2kg | 6 | 150 | As above with built in LI | |||
| Sighting Helmet | All Firearms | 4kg | 6 | 200 | ||
| 2kg | 7 | 100 | ||||
| 250g | 8 | 50 | Modifier for unaimed shot or firing after Move, etc, becomes -1 | |||
| Sleeping bag | 3kg | 5 | 20 | Minimum requirement to prevent death in CD or VC when sleeping | ||
| Sling | Plastics Form. | R | 500g | 4 | 20 | Used to carry longarms |
| Sling, gyroscopic | Mach. Eng. | R | 5kg | 5 | 2k | Allows the use of heavy cameras and emplaced weaponry without tripods or emplacement (at -3) |
| 4kg | 6 | 1k | As above, but at -2 | |||
| Stove | 4kg | 5 | 40 | Portable gas stove, folds up | ||
| Tarpaulin | 2kg | 3 | 8 | 2mx4m of heavy water-resistant fabric with four grommets on long sides, three on short | ||
| Tear Gas | Also see Grenades | 500g | 4 | 1 | Those affected have all rolls modified by -3, speed -3. Stats given are for aerosol can, which affects person in adjacent hex for c. 30s | |
| Tent | 2kg | 5 | 20 | Nylon 2-person tent | ||
| 4kg | 5 | 40 | Nylon 2-person tent with fly | |||
| 3kg | 5 | 30 | Nylon 3-person tent | |||
| 2kg | 6 | 20 | 4-person, waterproof tent | |||
| Terminal | Programming | 0 | 8kg | 5 | 800 | Basic non-graphics terminal |
| (CR Tech | R) | 4kg | 7 | 2k | Superhacker 'intelligent' terminal (Sirius Cybernetics) | |
| Tracer | Electronics | R | 6 | 30 | Watch, 1W transceiver, memo-pad | |
| Transceiver | Electronics | R | 2kg | 5 | 20 | 2W walkie-talkie |
| 3kg | 5 | 50 | 5W walkie-talkie | |||
| 1kg | 6 | 10 | 5W walkie-talkie | |||
| 500g | 7 | 10 | 5W headset/helmet radio | |||
| 60kg | 5 | 300 | 100W station; inc. 50kg antenna | |||
| 15kg | 6 | 150 | 100W station; inc. 10kg antenna | |||
| 7kg | 7 | 100 | 100W radio; inc. 5kg antenna | |||
| Watch (Pocket) | Mach. Eng. | R | 3 | 50 | Fair accuracy and reliability | |
| Wristwatch | Mach. Eng. | R | 4 | 20 | Analogue, wind-up | |
| Electronics | R | 5 | 10 | Digital with spurious functions |