Equipment

ForeSight (1986), pp. 65–70 — a best-effort cleanup of the machine-extracted original; expect residual OCR noise. Compare with the source PDF. About this restoration.

ForeSight 1986 · p.65 ↗

[6.0] Equipment

Characters in FS will almost certainly want equipment of sorts other than weapons and vehicles. This section of the rules provides a very incomplete list of equipment available to FS characters at given technological levels. The descriptions of the items are minimal, but include the following pieces of information:

Skill/Field: any skill or field which the item can be used in conjunction with; this does not mean that the item is necessarily appropriate to all tasks involving the field.

PM: a modifier to tasks making appropriate use of an item (eg. an artist could expect to use his camera's +1 PM to improve his photographs, but this does not mean the camera makes a good club). Similarly, if the equipment is required for a task, and has a detrimental PM, this must also be applied. An R indicates that the skill or field listed is used to repair the item.

Wgt: the mass of the item, usually in kg. A Wgt of '-' indicates an item weighing a less than twenty-five grams. The units of mass used are: g, grams; kg, kilograms; t, tonnes (1 t = 1000 kg).

TL: the tech. level required to produce such an item.

Cost: price in SVU, with following suffixes: c, x100; k, x1000; M, x 1 000000; G, x 1 000000000. (The last is not used here, and is listed for convenience).

Notes: some other aspect of the item; an example of such a device from today, or from fiction; notes on the item's use, etc..

Designer's Notes: there are an awful lot of weapons available in FS, which to some extent contradicts my desire to minimise the bloodier aspects of role-playing. This is not a reflection of my subconscious, I hope, but simply reflects two things: [a] weapons can be defined in a small amount of space; [b] man tends to think of new ways of building weapons faster than most other things, and so providing representative weapons from each TL requires a fair amount of space. A lot of primitive weapons are provided since if one wants to include swords (one may as well be thorough) and there will be a Fantasy supplement (HindSight ) covering other aspects of low-tech living. Source material in FS is, shall we say, sparse, but further information, by way of clarification is available from me, and by way of more detail from the FS sourcebook (ForeScene ).

In summary: ForeSight details the rules of the system; the source material (you know: lots of guns, and cars, and aliens, and things like that) will be contained in ForeScene (for Science Fiction role-playing) and both the rules and source material required for Fantasy role-play will be in HindSight. Why am I saying this here? I don't know, but it's designer's notes, so who cares?

Toolkits

The following table gives basic sizes and costs for toolkits of varying efficacies at different TLs. These toolkits are required by anyone wishing to Implement, Diagnose, or Repair using a Field of Knowledge with a Sz (size) rating. A toolkit is field specific, and is referred to as a quality-field-kit (eg. Standard Electronics-kit). To determine the size and cost of a particular kit at a given TL, index the quality desired with the TL to find the basic size, which is multiplied by the Sz of the field it is to be used in conjunction with; the basic price is multiplied by the same number, and then divided by (TL-2)2. The PM is used for tasks involving the toolkit's field.

Quality PM TL5 TL6 TL7 TL8 TL9 TL10 Cost
Basic -1 10kg 1kg 500g 500g 500g 500g 1k
Standard 0 50kg 5kg 2kg 1kg 1kg 1kg 10k
Advanced +1 5t .5t 20kg 10kg 5kg 2kg 200k
Small Facility +2 401 101 5t 11 50kg 10kg 1M
Large Facility +3 1601 40t 20t 5t 11 50kg 10M
ForeSight 1986 · p.66 ↗

Not only do sunglasses enable you to look amazingly smug, they cut out the high frequency light of type A and F stars, and make you more inscrutable (ie. when you wear reflective sunglasses, anyone looking at you gets a -1 modifier to Empathy; they also tend to be less friendly, but you're a Player Character, so who cares?). Available from any drugstore ... TL5, 200g, 10svu.

Climb kits are extremely unpopular with mountain climbers; they take all the fun out of falling off mountains. The pistol-like attachment can fire a titanium alloy spike into soft rock from a vertical distance of 200m, or an adhesive anchor 300m (PM -1, Short 10, Long 30-50, DC 61, forget about reloading in combat). The harness will pull 100kg that far in 2 minutes (longer if the 100kg doesn't like being banged against rockfaces). Includes 500m of line. In general game terms it gives a +2 to Climbing. TL6, 4kg, 250svu. 500m line: 1kg, 50svu. Spike: 150g, 20svu.

Briefcases not only look sharp, they're useful for carrying [read: concealing] day-to-day equipment and items, such as packed lunches, newspapers, and DEXAXTM needle pistol ammunition. This case features genuine imitiation leather finish, and a seventeen digit combination lock.

The Sirius Cybernetics Corporation SuperHacker Intelligent Termlnal™ was designed for the express purpose of bypassing modern computer security systems. As such, it gives its user a +1 modifier to Programming tasks directed at penetrating a security system on top of any modifiers for other equipment he/she is using. Of course, possession of superhackers is frowned upon by the police ...

In ForeSight, suits of armour (including spacesuits, powered armour, and the like) are pretty well custom built. See [4.4] for details on armour.

section is vehicles, Likewise, you'll find information on the weapons which are covered in used in ForeSight in [4.4] Combat Equipment. Travel and Vehicles.

ForeSight 1986 · p.67 ↗
Item Skill/Field PM Wgt TL Cost Remarks
Air Conditioner Construction R 20kg 5 200 May alter ambient temperature of a room by up to 20°
15kg 6 200 May alter ambient temperature of a room by up to 50°
10kg 7 200 May alter ambient temperature of a room by up to 100°
Backpack 2kg 4 30
Battery Power Sys. R ×40 5 2/kg
×10 6 2/kg
×4 7 4/kg Rechargable
×1 8 10/kg Rechargable
×3/4 9 10/kg Rechargable
×1/2 10 15/kg Rechargable
Binoculars Search/Scan +1 1kg 4 30 Ranged visual search; 7x30.
+1 500g 5 30 More powerful still; 8x40.
Bugs/Tracers Surveillance 5+ 40+ Used for surveillance and tracking
Camera Photography -2 30kg 4 6k Daguerrotype
-1 1kg 4 40 Box Brownie
0 750g 4 200 Leica M3
+1 500g 5 120 Olympus OM-2
+1 5kg 5 600 Video camera/recorder/monitor
+1 1kg 6 50 Laserdisc still camera
+1 2kg 6 200 Laserdisc sound/motion camera
200g 6 2 Laserdisc 'film' (750 000 frames or 2h of sound/picture)
+1 20kg 6 5k Computer holographer
+2 5kg 7 4k Portable motion holographer
Chainsaw 5kg 5 100 Alter environment to taste
Chemical Analyser CIA Tech R 2t 5 3M
.25t 6 1M
10kg 7 20k
2kg 8 4k Analyses any inorganic and most organic chemical compounds. The Chemistry field is useful to interpret the results, not get them.
Climbing Gear Climbing 0 5kg 3 20 Hammer, rope, pitons; required for any extended climb
Cold Light Lantern Search/Scan 250g 5 1 Fair light, 6m radius, 24h
Compass Navigation +1 100g 4 20 Used on planets with magnetic "north"
Computer Programming 0 1t 5 200k VAX, say, with paraphernalia
(CIA Tech R) 2t 5 500k DEC-10 with trappings
0 20kg 5 2k HP Integral or Mac XL, say
0 .1t 5 10k Workstation
+1 big 5 2M Supercomputer, etc (eg Cray)
750g 6 100 Equivalent of Mac 2.
+1 10kg 6 1k Equivalent of TL5 workstation
+1 100kg 6 20k Gigaflops machine (late TL5 supercomputer)
+1 500g 7 2S supermini equivalent
+1 5kg 7 250 20 megaflops; 2GB machine
+1 25kg 7 5k 5 Gigaflops; 128 GB machine
+1 500g 8 2S Megaflops; 2GB machine
+1 5kg 8 5k 5 Gigaflops; 128 GB machine
Computer Targetting Hvy Weapons +2 40kg 5 80k
+2 25kg 6 30k For vehicle-mounted weapons (not cumulative with gyrostabilizer)
+2 20kg 7 15k
Cutting Laser Construction 10kg 6 1k Uses 40g of battery per second
5kg 7 750 Uses 30g of battery per second
3kg 8 500 Uses 20g of battery per second

Note on batteries. A "gram of TL8 battery" is the standard unit of electrical energy in ForeSight (roughly equivalent to one kilojoule, or about 740 foot-pounds), used in standardising weapon power consumptions, and energy storage and power generation capacities. The entries given under mass are grams of TL8 battery you want to store in the battery, and add to this the maximum output per tenth of a second (this is necessary to power weapons) and multiply it by the factor given for the TL of the battery you will be using. The costs for the batteries are given per kilogram.

Note: Computers continue to get smaller and cheaper at higher TLs.

ForeSight 1986 · p.68 ↗
Item Skill/Field PM Wgt TL Cost Remarks
Datastick Search/Scan +1 500g 7 250 Magnifier, telescope, lA, UV, lamp, camera, geiger counter, etc.
+1 750g 7 400 As above, but binocular
+1 750g 8 500 As above, with TL8 hand computer
Disguise Kit Disguise 0 4kg 4 160 Makeup, wigs, etc
+1 4kg 6 200 Implants, contacts, skin dye etc
Drugs (100 tab) Emer. Medical +1 250g 5 40 Painkillers, antibiotics, etc.
Interrogation +1 150g 5 40 Illegal and harmful substances
Psionic skills +1 150g 7 120 Last about 1h, side effects
Everything -2 150g 6 1 Harmless recreational drugs
Electric Torch Search/Scan 1kg 5 2 Beam good for 40m
Explosives Explosives -1 10kg 4 20 Dynamite
0 6kg 5 50 TNT
+1 8kg 5 80 Plastique
-1 100g 7 30 DEXAX (very unstable)
+1 250g 8 40 PlasDex (DEXAX derivative)
+1 120g 9 30 Durex (DEXAX derivative)
First Aid Kit Emer. Medical -2 2kg 4 20 Minimum requirement for EMT
-2 500g 5 10
Flare Search/Scan 500g 4 4 Flare gun, lights 150m radius for 10s
500g 5 3 Rocket, lights 500m radius for 30s
Food Survival? 1kg 5 2 1d camping rations
Food Synthesiser CIA & Mach Eng A 2t 6 200k Barely edible results from human waste and electrical power
500kg 7 50k This produces passable food
250kg 8 10k Standard in many (TL8) homes; a serving is almost indistinguishable from a well prepared, "natural" one
Gas/Oil Lamp Search/Scan 2kg 2 2 Oil lamp, 10m radius, 1h
1kg 4 10 Gas lamp, 20m radius, 2h
Geiger Counter Electronics R 2kg 5 80 Measures local radioactivity
500g 6 50
Generator Power Sys. R 50kg 5 200 Equivalent of 5g of TL8 battery/3s
10kg 6 1k 10g of TL8 battery/3s
5kg 7 1k 20g of TL8 battery/3s
5kg 8 1k 25g of TL8 battery/3s
5kg 9 2k 100g of TL8 battery/3s
1kg 10 10k 100g of TL8 battery/3s
Grenade Throwing 0 400g 4 20 Frag, DC 101; HE, DC 91; Smoke
0 400g 5 10 Frag, DC 121; HE, DC 101; Smoke
0 400g 4 10+ Gas, fills same hexes with some gas as smoke grenade fills with smoke; twice as likely to disperse
Gyrostabiliser Hvy Weapons +1 500kg 4 20k For vehicle-mounted weapons
Hand Calculator Electronics R 250g 5 50 Programmable scientific
Hand Computer Programming 500g 5 300 HP-2SC or HP-71 B, say
(CIA Tech R) 500g 6 200 Equivalent of Mac XL
Handcuffs 500g 4 12 May be placed on restrained or submissive character
100g 5 1 Plastic, one-use cuffs
Heat Tent Fatigue 5kg 5 200 May increase interior temperature by one bracket, eg CD to NL
Holster (Hip) Plastics Form. R 500g 4 20 Con na; Draw -1 (+1 if flap closed)
Holster (Belt) 250g 4 30 Con +1; Draw 0
Holster (Armpit) 500g 4 40 Con 0; Draw 0
Holster (Small of Back / Ankle) 250g 4 30 Con -1; Draw +2
Holster (Inside Leg) 350g 4 40 Con -2; Draw +4
Holster (Armpit, butt down) 500g 4 40 Con +1; Draw -1
ID/credit Card 6 1 See article in ForeScene
Inertial Locator CIA & Mech Eng R 4kg 5 250 Tells you where you are (unless you teleported there) relative to a previous position.

For higher TLs of the Hand Computer, see Computers.

Note: Holsters may be used for handguns only. A handgun which is more than three times as massive as its holster incurs a further +1 to Con.

Note: The quantities of explosive given here have approximately equal destructive capacity.

ForeSight 1986 · p.69 ↗
Item Skill/Field PM Wgt TL Cost Remarks
Information Storage 3kg 4 30 Portable typewriter
2kg 5 100 Portable dot-matrix typewriter
1kg 3 2 100 sheets of A4 paper
200g 5 2 400kB floppy disk
200g 5 8 1GB read-only laserdisc
200g 6 10 1GB read/write laserdisc
50g 7 5 10GB optical memory slug, also called a 'Gigabyte'; equivalent of 250000 pages of typeset text!
Insulated Clothing Fatigue +1 4kg 5 100
+2 2kg 6 70 Modifier applies in CD and VC conditions
Instrument Displays varies R 5+ Good displays aid in situations where two things must be done at once, etc.
IR Goggles Search/Scan -2 1kg 5 40 PM replaces that imposed by GM for darkness in most cases
LI Goggles Search/Scan -1 2kg 5 200 PM replaces that for (non-total) darkness; user may be stunned by bright light
Machete 1kg 3 15 Counts as shortsword in melee
Makeup/Skintone etc Seduction? ? 500g 3+ ? Allows a person to alter skin colour, apparent age, etc. See Disguise kit
Mapbox CIA & Mach Eng R 2kg 6 200 Self contained unit utilizing items described below, includes an inertial locater
CIA & Mach Eng R 500g 6 20 Customized for planet, slots into vehicle dashboard or unit above
Megaphone Electronics R 2kg 5 20 Intimidates people (perhaps)
1kg 6 20 As above, but much louder
Metallocater Electronics R 5kg 5 150 Moderately reliable, can be set for specific metals (less reliable still)
2kg 6 75 More reliable, but hardly foolproof
Prefabs Construction R .5t 5 1k 3mx3mx2m frame/sheet shed
5t 5 6k A-frame cottage, 18mx9mx8m
40kg 6 2k basic foam/fibre unit, with power and heat, S4 people
.1t 6 5k As previous, pressurised
Pressure Tent Plastics Form. R 15kg 5 300 For use in hostile atmospheres, has air for one person for 1day
10kg 6 200 Has air for one person for 2d
6kg 7 125 Has air for one person for 4d
Protective Clothing 5kg 4 40 Rubberised fibre, acid resistant
3kg 5 20 Plastic, acid proof
2kg 6 20 As above, nearly organics proof
Psionic Shield Psi-tech R 10kg 7 10k Unreliable psionic dampers with
2kg 8 2k a 10m radius effect.
Radiation Badge 5 1 When developed indicates amount of radiation wearer was exposed to
6 1 Changes colour when exposed to radiation, key on card explains
Rangefinder Navigation +1 10kg 4 200 Optical device, inconvenient to use (requires time, good light)
+1 10kg 5 400 laser device; quick, accurate
+1 2kg 6 20 laser rangefinder, as above
Reaction Glasses Search/Scan 200g 5 100
200g 6 20 These protect their wearer against sudden, intense bursts of EMR (eg. from incandescent gas produced in laser duels).

Personal Flyer — a self-contained unit utilizing items described elsewhere; includes an inertial locater. (Skill/Field: Personal Flyer, R.)

PM Mass (kg) TL Cost Range (km) Cruise/Max (km/h) Move
-1 40 5 80k 150 40/60 ×2
0 20 6 20k 200 50/80 ×2
0 15 7 8k 300 60/100 ×3
+1 25 7 15k 500 100/180 ×4
+1 20 8 8k 600 120/200 ×4

Note: *affects movement as exoskeleton, and can (must) ignore terrain for purposes of movement (and cover) while in the air.

ForeSight 1986 · p.70 ↗
Item Skill/Field PM Wgt TL Cost Remarks
Recording/Playback Electronics R 1kg 5 20 portable tape recorder/player
250g 5 100 miniature 'pearlcorder'
4kg 5 100 portable hi-fi
10+kg 5 500+ home hi-fi system
500g 5 30 walkman' tape player
750g 5 150 walkdisc' CD player
1kg 6 50 portable CD recorder/player
10kg 6 400 home entertainment system (including CD sound and video)
10kg 7 400 As above, but with trivision
Reflective Tent Fatigue +1 3kg 6 20 PM applies in HO and VH
Remote Probe Surveillance 4kg 6 6k small and quiet 500g remote controlled camera/microphone (controls weigh 3.5kg)
100g 8 5k 'Stick-tight' genetically engineered bat, has tracer, mike, and transmitter built in
Scope Longarms 1kg 5 40 Doubles the range increments labelled * on Fire combat modifiers chart
2kg 6 150 As above with built in LI
Sighting Helmet All Firearms 4kg 6 200
2kg 7 100
250g 8 50 Modifier for unaimed shot or firing after Move, etc, becomes -1
Sleeping bag 3kg 5 20 Minimum requirement to prevent death in CD or VC when sleeping
Sling Plastics Form. R 500g 4 20 Used to carry longarms
Sling, gyroscopic Mach. Eng. R 5kg 5 2k Allows the use of heavy cameras and emplaced weaponry without tripods or emplacement (at -3)
4kg 6 1k As above, but at -2
Stove 4kg 5 40 Portable gas stove, folds up
Tarpaulin 2kg 3 8 2mx4m of heavy water-resistant fabric with four grommets on long sides, three on short
Tear Gas Also see Grenades 500g 4 1 Those affected have all rolls modified by -3, speed -3. Stats given are for aerosol can, which affects person in adjacent hex for c. 30s
Tent 2kg 5 20 Nylon 2-person tent
4kg 5 40 Nylon 2-person tent with fly
3kg 5 30 Nylon 3-person tent
2kg 6 20 4-person, waterproof tent
Terminal Programming 0 8kg 5 800 Basic non-graphics terminal
(CR Tech R) 4kg 7 2k Superhacker 'intelligent' terminal (Sirius Cybernetics)
Tracer Electronics R 6 30 Watch, 1W transceiver, memo-pad
Transceiver Electronics R 2kg 5 20 2W walkie-talkie
3kg 5 50 5W walkie-talkie
1kg 6 10 5W walkie-talkie
500g 7 10 5W headset/helmet radio
60kg 5 300 100W station; inc. 50kg antenna
15kg 6 150 100W station; inc. 10kg antenna
7kg 7 100 100W radio; inc. 5kg antenna
Watch (Pocket) Mach. Eng. R 3 50 Fair accuracy and reliability
Wristwatch Mach. Eng. R 4 20 Analogue, wind-up
Electronics R 5 10 Digital with spurious functions