Dimension

size, reach, range, and the scaling of effects (merged Expansion & Extension) (formerly Expansion + Extension)

A Fundamental — a Field of Magical Knowledge whose applications reach 100m and last 10min; the usual props are a telescoping rod, or a balloon. Learn it Basic (1 yr) for the easy end, Advanced (3 yr) for the deep.

Its 13 applications, by intensity:

ApplicationInt§
Reach0§10B1
Minor Extension0§11B1
Greater Reach1§10B2
Lesser Extension1§11B2
Link1§11B3
Expansion2§10A3
Amplification2§10A4
Extension2§11A4
Silent Link2§11A5
Greater Extension3§11A6
Master Extension4§11A7
Matrix Creation4§11A8
Permanence5§11A9

Reach

Intensity
0
Code
§10B1
Source
expansion

Increase the range or one of the dimensional restrictions of an effect of which this application is a constituent by 25%. (Eg. if the volume affected were 4×4×4, it could be increased to 4×5×4, or the effect's range could be increased by one quarter.) (Fixed.)

Minor Extension

Intensity
0
Code
§11B1
Source
extension

Increase by 50% the duration of any non-immediate magical effect of which this application is a part (fixed). (Eg. an effect whose normal duration is 10 minutes would last 15 minutes if it had this application added.)

Greater Reach

Intensity
1
Code
§10B2
Source
expansion

Increase the range or one of the dimensional restrictions of an effect of which this application is a constituent by 100%. (Eg. if the volume affected were 2×2×2, it could be increased to 2×2×4, or the effect's range could be doubled.) (Fixed.)

Lesser Extension

Intensity
1
Code
§11B2
Source
extension

Quadruple the duration of any non-immediate magical effect of which this application is a part (fixed).

Expansion

Intensity
2
Code
§10A3
Source
expansion

Increase/decrease the size of an object (less than 3m×3m×3m) touched by the invoker by up to 50%. The extra mass must be made up by depleting objects in the immediate vicinity of the recipient, or shedding it (as applicable).

This change has a like effect on ST, and so forth, but may cause a living recipient to suffer heart failure: he/she/it must make a PR roll at -1 per expansion (beyond the first) currently affecting him/her/it, each pulse, or lose one point of fatigue (or die of heart failure on a QR10).

(Controlled or fixed, bestowed.)

Amplification

Intensity
2
Code
§10A4
Source
expansion

Increase/decrease any one numerical constraint on the effects of an application which is part of the same effect as this application by up to 50%. This application may not be used to modify the parameters of (this or other) applications of the Expansion fundamental, nor to alter the duration of an effect. (Bestowed.)

Extension

Intensity
2
Code
§11A4
Source
extension

Increase, by a factor of twenty, the duration of any non-immediate magical effect of which this application is a part (fixed).

Greater Extension

Intensity
3
Code
§11A6
Source
extension

Increase, by a factor of two hundred, the duration of any non-immediate magical effect of which this application is a part (fixed).

Master Extension

Intensity
4
Code
§11A7
Source
extension

Increase, by a factor of twenty-five hundred, the duration of any non-immediate magical effect of which this application is a part (fixed).

Matrix Creation

Intensity
4
Code
§11A8
Source
extension

Create a "matrix" for any effect of which this application is a part, in some chosen object within range.

The matrix may be used by a character to invoke the effect (without this application) by performing the number of incant actions which would normally be required to invoke it (ie. its energy were this application not a part of it) while holding (and pointing, or whatever) the object containing the matrix.

The use of any matrix, even one made by a sorceror, requires the presence of the props associated with its component applications. Non-consumed props may be incorporated into the matrix; consumed props will have to be supplied by the user.

After performing the requisite number of incant actions, the matrix user makes an Incant roll as though invoking the effect him/herself (even a non-magician may do this):

  • QR1-4 — successful invocation.
  • QR7 — successful invocation (although the effect will be very easy to resist), and a D20 backfire.
  • QR10 — a D100 backfire, and the destruction of the matrix.

Optional (even if Casting is in use): Casting can be used instead of Incantation, as above, by performing a single Cast action.

Note: after attempting (successfully or otherwise) the invocation of an effect including this application, the magician will be extremely fatigued, suffering a -1 modifier to all activity; to recover, he/she must pay 50 EPs, and rest for at least one week, without interruption.

Permanence

Intensity
5
Code
§11A9
Source
extension

Render permanent any non-immediate magical effect of which this application is a part. Any applications contained in an effect of which this application is part may be treated as bestowed (fixed). !!!

Note: after attempting (successfully or otherwise) the invocation of an effect including this application, the magician will be extremely fatigued, suffering a -1 modifier to all activity; to recover, he/she must pay 100 EPs, and rest for at least one month, without interruption.