Compulsion
command and bend the will of others
A Fundamental — a Field of Magical Knowledge whose applications reach 10m and last 10min; the usual props are a whip, a seal, or a baton. Learn it Basic (1 yr) for the easy end, Advanced (3 yr) for the deep.
Its 11 applications, by intensity:
| Application | Int | § |
|---|---|---|
| Charm | 1 | §6B1 |
| Glamour | 1 | §6B2 |
| Entreat | 1 | §6B3 |
| Sleep | 2 | §6A4 |
| Proscription | 2 | §6A5 |
| Motor Control | 3 | §6A6 |
| Greater Proscription | 3 | §6A7 |
| Oath | 4 | §6A10 |
| Silvertongue | 4 | §6A8 |
| Geas | 4 | §6A9 |
| Bind Will | 5 | §6A11 |
Charm
- Intensity
- 1
- Code
- §6B1
- Source
- compulsion
Cause a character's demeanour to improve or worsen one row (eg. from neutral to friendly, or vice versa) at the invoker's option (fixed, bestowed).
Glamour
- Intensity
- 1
- Code
- §6B2
- Source
- compulsion
Cause a character to be willing to do a favour (as per the interaction rules) for one person of the invoker's choice (fixed, bestowed).
Entreat
- Intensity
- 1
- Code
- §6B3
- Source
- compulsion
Render a target unable to (voluntarily) perform hostile acts against the invoker, and/or any subjects he/she designates (bestowed).
Sleep
- Intensity
- 2
- Code
- §6A4
- Source
- compulsion
Cause a target (who/which must normally sleep at some time) to fall asleep, for an hour or until awoken (immediate, fixed, bestowed).
Proscription
- Intensity
- 2
- Code
- §6A5
- Source
- compulsion
Render a target unable to (voluntarily) perform a specific act — eg. use a particular weapon, enter a particular room, say a particular word, attack a particular person (bestowed, duration 1h).
Motor Control
- Intensity
- 3
- Code
- §6A6
- Source
- compulsion
Allow the invoker to control a character's motor functions (ie. his/her movement, but not his/her thoughts; controlled).
Note that release of control causes the target to become rigid in the position last assumed until the application's duration elapses (how sad).
Greater Proscription
- Intensity
- 3
- Code
- §6A7
- Source
- compulsion
Render a target unable to (voluntarily) perform a set of related activities — eg. travel north, eat vegetables, leave the plane, wield a sword (bestowed, duration 1 day).
Oath
- Intensity
- 4
- Code
- §6A10
- Source
- compulsion
Enforce a contract to which all the targets (who must be within range; this may include the invoker) have agreed.
If anyone involved in the contract is out of range or resists, no-one is affected. Otherwise, if any one of those involved knowingly acts against the letter of the contract, then he/she is affected as per Geas (§6A9), above.
Silvertongue
- Intensity
- 4
- Code
- §6A8
- Source
- compulsion
Force one character to believe everything the invoker tells him/her, no matter how outrageous, and act upon those beliefs. If told contradictory things, the affected character will either go insane (think like HAL), or catatonic, until the effect wears off — and the character may make rational judgements on what he/she was told, probably unjustly biased by circumstances (fixed, bestowed).
Geas
- Intensity
- 4
- Code
- §6A9
- Source
- compulsion
Geas the recipient to perform a task according to a 25- (or fewer) word instruction to which he/she has verbally agreed.
Once laid, the geas will cause the recipient pain if he/she knowingly acts against the letter of it: the recipient must make a PR roll once per hour for the first day (cumulative) of such action, once per five minutes for the second day, and once per pulse thereafter. Failure stuns the recipient normally; a QR10 increases his/her damage level by one.
(Duration infinite, controlled or fixed, bestowed.) !!!
Bind Will
- Intensity
- 5
- Code
- §6A11
- Source
- compulsion
Bind the will of a target to that of the invoker, so that he/she does the invoker's bidding (but is otherwise free to do as he/she pleases).
If faced with a highly traumatic situation, forced to do something abhorrent, or alien to its nature, the target may make a resistance roll:
- QR1 — the binding is broken.
- QR2 — he/she may ignore the instructions which led to the roll (and receives a +1 modifier to subsequent rolls).
- QR3 — he/she hesitates (for one pulse) before continuing.
- otherwise the roll has no effect.
(Duration infinite, fixed, bestowed.) !!!