ForeSight — Character Sheet
Name ______________________ Archetype ____________ Age ____ Wealth ____
Concept / personality / what they want ________________________________________
Attributes
| ST | EN | CO | IN | PC | WP | AP |
|---|---|---|---|---|---|---|
| __ | __ | __ | __ | __ | __ | __ |
Derived: Unarmed DC ____ · Carry ____ (from ST)
Skills
Score = formula + level. SC = Score × EF (BEF ± situation). Max level = best constituent attribute × Limit (1, or 1.5 for ½ skills).
Pain Resistance = EN or WP · Stamina = EN — not skills, roll the attribute.
| Skill | Formula | Lvl | Score | BEF |
|---|---|---|---|---|
| Search | (IN+PC)/2 | __ | __ | 5 |
| Initiative | (IN+PC)/2 | __ | __ | 3+E |
| __________ | __________ | __ | __ | __ |
| __________ | __________ | __ | __ | __ |
| __________ | __________ | __ | __ | __ |
| __________ | __________ | __ | __ | __ |
| __________ | __________ | __ | __ | __ |
| __________ | __________ | __ | __ | __ |
| __________ | __________ | __ | __ | __ |
| __________ | __________ | __ | __ | __ |
LTFs (+1 each, stack to specialize): ___________________________________________
Fields of Knowledge: ___________________________________________
Background Factors: ___________________________________________
Quirks / Talents: ___________________________________________
Status
Wounds (−level to everything): 0 ▢ 1 ▢ 2 ▢ 3 ▢ 4 ▢ 5 ▢ 6 ▢ 7 ▢ 8💀
Worst level reached: ____
Exhaustion (full to own domain, ½ to others; clears 1 level/rest by depth):
- Fatigue ▢▢▢▢ · Mana ▢▢▢▢ · _______ ▢▢▢▢
Shaken ▢ Stunned ▢
Gear
Resolution reminder
Roll D100 ≤ Score × EF. QR: ≤SC/10 1 · ≤SC/4 2 · ≤SC/2 3 · ≤SC 4 · over = fail (×10 = botch). Yield: 100 / 80 / 50 / 25%. · +1 EF ≈ +your Score. · +5 easy, −5 hard.