Skills
The full skill list — the single source of truth shared with the character builder. Each skill's row links to its card; the card carries the whole entry.
| Skill | Formula | Cost | Limit | BEF | Covers |
|---|---|---|---|---|---|
| Search | (IN+PC)/2 | 1 | 1 | 5 | finding the hidden (everyone has it) |
| Initiative | (IN+PC)/2 | 1 | 1 | 5 | acting decisively under pressure (everyone has it) |
| Athletics | (ST+CO)/2 | 2 | 1 | 5 | climbing, jumping, running, swimming, throwing (incl. slings), acrobatics, dance |
| Stealth | (CO+PC)/2 | 1 | 1 | 5 | hiding, moving silently, tailing |
| Sleight of Hand | CO/2 | 2 | 1.5 | 5 | palming, pickpocketing, prestidigitation, concealment |
| Melee | (ST+CO)/2 | 2 | 1 | 5 | all close combat, armed and unarmed; LTF per style/weapon |
| Firearms | (CO+PC)/2 | 2 | 1 | 3 | guns and crossbows; LTF per weapon class |
| Archery | (CO+PC)/2 | 1 | 1 | 5 | bows (slings are Athletics) |
| Heavy Weapons | (CO+PC)/2 | 1 | 1 | 5 | crew-served weapons, launchers, explosives |
| Theory | IN/2 | 2 | 1.5 | 5 | reasoning and all science, via Fields of Knowledge |
| Repair | (CO+IN)/2 | 2 | 1 | 5 | all technical & assembly work — surgery, watchmaking, electronics, mechanics — via Fields |
| Charm | (AP+PC)/2 | 2 | 1 | 5 | likeability, persuasion, seduction, leadership, first impressions (the old Charisma) |
| Confidence | (AP+WP)/2 | 2 | 1 | 5 | composure, persuading, bluffing, lying convincingly, intimidation, disguise |
| Perform | (PC+AP)/2 | 1 | 1 | 5 | music, acting, oratory, the expressive arts (craft art = Repair + a Field) |
| Cars | (CO+PC)/2 | 1 | 1 | 5 | driving cars; LTF per model |
| Bikes | (CO+PC)/2 | 1 | 1 | 5 | motorcycles and bicycles |
| Boats | (CO+PC)/2 | 1 | 1 | 5 | watercraft, sail and powered |
| Aircraft | (CO+PC)/2 | 1 | 1 | 5 | fixed-wing and rotary aircraft |
| Spacecraft | (CO+PC)/2 | 1 | 1 | 5 | spacecraft (just vehicles) |
| Riding | (CO+PC)/2 | 1 | 1 | 5 | animal mounts |
Search
- Formula
- (IN+PC)/2
- Attributes
- IN, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- standard
finding the hidden (everyone has it)
Initiative
- Formula
- (IN+PC)/2
- Attributes
- IN, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- standard
acting decisively under pressure (everyone has it)
Athletics
- Formula
- (ST+CO)/2
- Attributes
- ST, CO
- Cost
- 2
- Limit
- 1
- BEF
- 5
- Tags
- standard
climbing, jumping, running, swimming, throwing (incl. slings), acrobatics, dance
Stealth
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- standard
hiding, moving silently, tailing
Sleight of Hand
- Formula
- CO/2
- Attributes
- CO
- Cost
- 2
- Limit
- 1.5
- BEF
- 5
- Tags
- standard
palming, pickpocketing, prestidigitation, concealment
Melee
- Formula
- (ST+CO)/2
- Attributes
- ST, CO
- Cost
- 2
- Limit
- 1
- BEF
- 5
- Tags
- standard
all close combat, armed and unarmed; LTF per style/weapon
Firearms
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 2
- Limit
- 1
- BEF
- 3
- Tags
- modern, sf
guns and crossbows; LTF per weapon class
Archery
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- ancient, fantasy
bows (slings are Athletics)
Heavy Weapons
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- modern, sf
crew-served weapons, launchers, explosives
Theory
- Formula
- IN/2
- Attributes
- IN
- Cost
- 2
- Limit
- 1.5
- BEF
- 5
- Tags
- standard
reasoning and all science, via Fields of Knowledge
Repair
- Formula
- (CO+IN)/2
- Attributes
- CO, IN
- Cost
- 2
- Limit
- 1
- BEF
- 5
- Tags
- standard
all technical & assembly work — surgery, watchmaking, electronics, mechanics — via Fields
Charm
- Formula
- (AP+PC)/2
- Attributes
- AP, PC
- Cost
- 2
- Limit
- 1
- BEF
- 5
- Tags
- standard
likeability, persuasion, seduction, leadership, first impressions (the old Charisma)
Confidence
- Formula
- (AP+WP)/2
- Attributes
- AP, WP
- Cost
- 2
- Limit
- 1
- BEF
- 5
- Tags
- standard
composure, persuading, bluffing, lying convincingly, intimidation, disguise
Perform
- Formula
- (PC+AP)/2
- Attributes
- PC, AP
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- standard
music, acting, oratory, the expressive arts (craft art = Repair + a Field)
Cars
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- modern
driving cars; LTF per model
Bikes
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- modern
motorcycles and bicycles
Boats
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- standard
watercraft, sail and powered
Aircraft
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- modern, sf
fixed-wing and rotary aircraft
Spacecraft
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- sf
spacecraft (just vehicles)
Riding
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- ancient, fantasy
animal mounts