Skills
The full skill list — the single source of truth shared with the character builder. Each skill's row links to its card; the card carries the whole entry.
| Skill | Formula | Cost | Limit | BEF | Covers |
|---|---|---|---|---|---|
| Search | (IN+PC)/2 | 1 | 1 | 5 | finding the hidden (everyone has it) |
| Initiative | (IN+PC)/2 | 1 | 1 | 5 | acting decisively under pressure (everyone has it) |
| Athletics | (ST+CO)/2 | 2 | 1 | 5 | climbing, jumping, running, swimming, throwing (incl. slings), acrobatics, dance |
| Stealth | (CO+PC)/2 | 1 | 1 | 5 | hiding, moving silently, tailing |
| Sleight of Hand | CO/2 | 2 | 1.5 | 5 | palming, pickpocketing, prestidigitation, concealment |
| Melee | (ST+CO)/2 | 2 | 1 | 5 | all close combat, armed and unarmed; LTF per style/weapon |
| Firearms | (CO+PC)/2 | 2 | 1 | 4 | guns and crossbows; LTF per weapon class |
| Archery | (CO+PC)/4 | 1 | 1.5 | 4 | bows and slings; strength-hungry, a ½-skill |
| Heavy Weapons | (IN+PC)/2 | 1 | 1 | 4 | crew-served weapons, launchers, explosives |
| Theory | IN/2 | 2 | 1.5 | 5 | reasoning and all science, via Fields of Knowledge |
| Repair | (CO+IN)/2 | 2 | 1 | 5 | all technical & assembly work — surgery, watchmaking, electronics, mechanics — via Fields |
| Charm | (IN+PC)/2 | 2 | 1 | 3 | being liked — warmth, affability, social grace, presence, first impressions. Moves how they *feel* about you, not what they'll do |
| Confidence | IN | 2 | 1 | 3 | getting compliance — persuading, fast-talking, bluffing, lying convincingly, bribery, intimidation, composure under pressure. Moves what they'll *do*, whether or not they like you |
| Perform | (IN+PC)/2 | 1 | 1 | 3 | music, acting, oratory, the expressive arts (craft art = Repair + a Field); disguise and sustained impersonation — carrying off a role (the craft of making one is a Field) |
| Cars | (CO+PC)/2 | 1 | 1 | 5 | driving cars; LTF per model |
| Bikes | (CO+PC)/2 | 1 | 1 | 5 | motorcycles and bicycles |
| Boats | (CO+PC)/2 | 1 | 1 | 5 | watercraft, sail and powered |
| Aircraft | (CO+PC)/2 | 1 | 1 | 5 | fixed-wing and rotary aircraft |
| Spacecraft | (CO+PC)/2 | 1 | 1 | 5 | spacecraft (just vehicles) |
| Riding | (CO+PC)/2 | 1 | 1 | 5 | animal mounts |
Search
- Formula
- (IN+PC)/2
- Attributes
- IN, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- standard
finding the hidden (everyone has it)
Initiative
- Formula
- (IN+PC)/2
- Attributes
- IN, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- standard
acting decisively under pressure (everyone has it)
Athletics
- Formula
- (ST+CO)/2
- Attributes
- ST, CO
- Cost
- 2
- Limit
- 1
- BEF
- 5
- Tags
- standard
climbing, jumping, running, swimming, throwing (incl. slings), acrobatics, dance
Stealth
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- standard
hiding, moving silently, tailing
Sleight of Hand
- Formula
- CO/2
- Attributes
- CO
- Cost
- 2
- Limit
- 1.5
- BEF
- 5
- Tags
- standard
palming, pickpocketing, prestidigitation, concealment
Melee
- Formula
- (ST+CO)/2
- Attributes
- ST, CO
- Cost
- 2
- Limit
- 1
- BEF
- 5
- Tags
- standard
all close combat, armed and unarmed; LTF per style/weapon
Firearms
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 2
- Limit
- 1
- BEF
- 4
- Tags
- modern, sf
guns and crossbows; LTF per weapon class
Archery
- Formula
- (CO+PC)/4
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1.5
- BEF
- 4
- Tags
- ancient, fantasy
bows and slings; strength-hungry, a ½-skill
Heavy Weapons
- Formula
- (IN+PC)/2
- Attributes
- IN, PC
- Cost
- 1
- Limit
- 1
- BEF
- 4
- Tags
- modern, sf
crew-served weapons, launchers, explosives
Theory
- Formula
- IN/2
- Attributes
- IN
- Cost
- 2
- Limit
- 1.5
- BEF
- 5
- Tags
- standard
reasoning and all science, via Fields of Knowledge
Repair
- Formula
- (CO+IN)/2
- Attributes
- CO, IN
- Cost
- 2
- Limit
- 1
- BEF
- 5
- Tags
- standard
all technical & assembly work — surgery, watchmaking, electronics, mechanics — via Fields
Charm
- Formula
- (IN+PC)/2
- Attributes
- IN, PC
- Cost
- 2
- Limit
- 1
- BEF
- 3
- Tags
- standard
being liked — warmth, affability, social grace, presence, first impressions. Moves how they *feel* about you, not what they'll do
Confidence
- Formula
- IN
- Attributes
- IN
- Cost
- 2
- Limit
- 1
- BEF
- 3
- Tags
- standard
getting compliance — persuading, fast-talking, bluffing, lying convincingly, bribery, intimidation, composure under pressure. Moves what they'll *do*, whether or not they like you
Perform
- Formula
- (IN+PC)/2
- Attributes
- IN, PC
- Cost
- 1
- Limit
- 1
- BEF
- 3
- Tags
- standard
music, acting, oratory, the expressive arts (craft art = Repair + a Field); disguise and sustained impersonation — carrying off a role (the craft of making one is a Field)
Cars
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- modern
driving cars; LTF per model
Bikes
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- modern
motorcycles and bicycles
Boats
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- standard
watercraft, sail and powered
Aircraft
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- modern, sf
fixed-wing and rotary aircraft
Spacecraft
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- sf
spacecraft (just vehicles)
Riding
- Formula
- (CO+PC)/2
- Attributes
- CO, PC
- Cost
- 1
- Limit
- 1
- BEF
- 5
- Tags
- ancient, fantasy
animal mounts