Essence

imbue qualities/effects into a target (give) and draw power or qualities out (take); merged Instil & Tap. Taking effects are one complexity level harder than the matching giving effect — giving is easier than taking (formerly Instil + Tap)

A Fundamental — a Field of Magical Knowledge whose applications reach touch and last immediate; the usual props are a fertile, living egg. Learn it Basic (1 yr) for the easy end, Advanced (3 yr) for the deep.

Its 32 applications, by intensity:

ApplicationInt§
Lend Vigor0§14B1
Rouse0§14B2
Drain Vigor0§22B1
Lend Vigor (Any Race)1§14B3
Rouse (Any Race)1§14B4
Take Wound1§14B5
Take Disease1§14B6
Inflict Wound1§22B2
Inflict Disease1§22B3
Inflict Pain1§22B4
Drain Vigor (Any Race)1§22B5
Take Wound (Any Race)2§14A7
Take Disease (Any Race)2§14A8
Inflict Wound (Any Race)2§22A6
Inflict Disease (Any Race)2§22A7
Inflict Pain (Any Race)2§22A8
Mortal Wound2§22A9
Fatigue Vessel3§14A9
Mass Pain3§22A10
Greater Curse3§22A11
Steal Years3§22A12
Steal Organ3§22A13
Mortal Wound (Any Race)3§22A14
Drain Endurance3§22A15
Mass Rouse4§14A10
Mend Wound4§14A11
Remove Backfire4§14A12
Transplant Organ4§14A13
Drain Endurance (Any Race)4§22A16
Curse4§22A17
Mend Wound (Any Race)5§14A14
Neutralization5§14A15

Lend Vigor

Intensity
0
Code
§14B1
Source
instill

The invoker may transfer as many fatigue points as he/she wishes (and has) from him/herself to the target (who must be of the invoker's race) of the spell.

Rouse

Intensity
0
Code
§14B2
Source
instill

The invoker may immediately unstun one target (who must be of the invoker's race).

Drain Vigor

Intensity
0
Code
§22B1
Source
tap

The invoker may transfer as many fatigue points from the target of the spell as he/she has (or fewer, if the invoker desires) to him/herself. The target of the effect must be of the invoker's race.

Lend Vigor (Any Race)

Intensity
1
Code
§14B3
Source
instill

As Lend Vigor (§14B1), but the target may be of any race.

Rouse (Any Race)

Intensity
1
Code
§14B4
Source
instill

As Rouse (§14B2), but the target may be of any race.

Take Wound

Intensity
1
Code
§14B5
Source
instill

The invoker may transfer one damage level from the target (who must be of the invoker's race) of the spell to him/herself, but not if the target is dead.

Take Disease

Intensity
1
Code
§14B6
Source
instill

The invoker may transfer a disease or infection from a target of his/her own race to him/herself.

Inflict Wound

Intensity
1
Code
§22B2
Source
tap

The invoker may transfer one wound level from him/herself to the target of the spell, or simply inflict a wound level upon the target, but not if this would kill the target outright. The target of the effect must be of the invoker's race.

Inflict Disease

Intensity
1
Code
§22B3
Source
tap

The invoker may transfer a disease from him/herself to a target of his/her own race.

Inflict Pain

Intensity
1
Code
§22B4
Source
tap

The invoker may cause pain to one target (who must be of the invoker's race), forcing the target to make a PR roll (modified by -1 per additional application simultaneously affecting the target) or become stunned — just as an S result does. (Range 10m.)

Drain Vigor (Any Race)

Intensity
1
Code
§22B5
Source
tap

As Drain Vigor (§22B1), but the target may be of any race.

Take Wound (Any Race)

Intensity
2
Code
§14A7
Source
instill

As Take Wound (§14B5), but the target may be of any race.

Take Disease (Any Race)

Intensity
2
Code
§14A8
Source
instill

As Take Disease (§14B6), but the target may be of any race.

Inflict Wound (Any Race)

Intensity
2
Code
§22A6
Source
tap

As Inflict Wound (§22B2), but the target may be of any race.

Inflict Disease (Any Race)

Intensity
2
Code
§22A7
Source
tap

As Inflict Disease (§22B3), but the target may be of any race.

Inflict Pain (Any Race)

Intensity
2
Code
§22A8
Source
tap

As Inflict Pain (§22B4), but the target may be of any race.

Mortal Wound

Intensity
2
Code
§22A9
Source
tap

The invoker may increase a target's wound status by one, even if this kills it; otherwise this effect is identical to Inflict Wound (§22B2).

Fatigue Vessel

Intensity
3
Code
§14A9
Source
instill

The invoker can instil a non-living object with a capacity to retain fatigue. Anyone holding the object (which feels as warm as flesh) can put fatigue into it, or draw fatigue from it, as an Action Point action. The object can hold a maximum of five points of fatigue.

While this effect continues, the object is treated as a living thing capable of being "killed" (it has a DT appropriate to its size).

If a sandestin application is combined with this effect, then the sandestin can utilise the fatigue points to perform, for example, incant actions. (Duration: 5 minutes.)

Mass Pain

Intensity
3
Code
§22A10
Source
tap

The invoker may cause pain to all within 10m, forcing all people and creatures in this region to make a PR roll (modified by -1 per additional application simultaneously affecting a given target) or become stunned.

Greater Curse

Intensity
3
Code
§22A11
Source
tap

The invoker may afflict his/her target with a magical backfire (roll on the Magical Backfire Table, treating any roll of 01-52 as: the target is stunned, and must recover normally).

Steal Years

Intensity
3
Code
§22A12
Source
tap

The invoker may (permanently) reduce his/her physical age — including cancelling his/her growing senility, etc. — by transferring some of his/her years to targets of his/her race (but not beyond their maximum lifespans).

The effect reduces the invoker's age by 2% while aging the targets by (n+2)% of the invoker's (true) age, where n is the percentage of his/her actual age that the invoker has removed by various means, or zero if this is higher (eg. if the invoker has him/herself been artificially aged).

Eg. an invoker who is 150 years old, and has a physical age of 100 years, would be able to decrease his/her age by 2% (ie. 2 years) but would simultaneously increase the age of his/her target(s) by (33+2)% of 150 = 52.5 years (since he/she is 33% younger than he/she ought to be).

Steal Organ

Intensity
3
Code
§22A13
Source
tap

The invoker may regenerate one of his/her organs by demolishing that of his/her target (which must be intact), who must be a member of the invoker's race.

Mortal Wound (Any Race)

Intensity
3
Code
§22A14
Source
tap

As Mortal Wound (§22A9), but the target may be of any race.

Drain Endurance

Intensity
3
Code
§22A15
Source
tap

The invoker may drain a point from the trained EN of a target of his/her own race, and gain it for him/herself (ie. the target's trained EN drops, and the invoker's increases, by one point).

The improvement is only temporary (Duration: 1 day) if the invoker's maximum trained EN is exceeded, or if the target's EN is lower than the invoker's.

Mass Rouse

Intensity
4
Code
§14A10
Source
instill

The invoker may immediately unstun any or all targets within 10m (his/her discretion).

Mend Wound

Intensity
4
Code
§14A11
Source
instill

The invoker may reduce a target's wound level by one (eg. from 6 to 5, or from 8 to 7) by reducing his/her own trained endurance level by one, and by acquiring two wound levels.

(A corpse's wound status is considered to deteriorate — ie. increase — by one per day after death, at least for purposes of this rule.)

The target must be of the invoker's race.

Remove Backfire

Intensity
4
Code
§14A12
Source
instill

The invoker may remove the effects of a magical backfire (other than an effect reversal) from him/herself or his/her target.

Transplant Organ

Intensity
4
Code
§14A13
Source
instill

The invoker may transplant one of his/her organs to a target (of his/her race), displacing the original organ if applicable.

Drain Endurance (Any Race)

Intensity
4
Code
§22A16
Source
tap

As Drain Endurance (§22A15), but the target may be of any PC race.

Curse

Intensity
4
Code
§22A17
Source
tap

The invoker may inflict an intensity n curse upon his/her target (if lower than 3, the curse cannot be more severe than warts, boils, a toothache, a cold, or some other minor irritation), to the effect of:

  • causing the target to incur a -1 EF modifier to all of his/her tasks; or
  • causing the target to befall a stated doom at least 6−(intensity) months, or 10−(intensity) hours, or one hour (whichever is greater) away, in the form of a hazy prophecy ("you shall die by the hand of a loved one", "you shall become in shape as a toad, and only the loving kiss of royalty shall restore thee", etc.). The curse may not constrain the character's actions, other than by coming true sometime after the minimum time elapses.

(Range 10m, fixed, bestowed.) !!!

Mend Wound (Any Race)

Intensity
5
Code
§14A14
Source
instill

As Mend Wound (§14A11), but the target may be of any race.

Neutralization

Intensity
5
Code
§14A15
Source
instill

The invoker may neutralise a single magical effect of intensity ≤ n which is within 10m, but in doing so immediately suffers a backfire (roll D100 for type).

If used to counter a curse, and a QR10 is achieved, the curse's intensity increases by one.