Essence
imbue qualities/effects into a target (give) and draw power or qualities out (take); merged Instil & Tap. Taking effects are one complexity level harder than the matching giving effect — giving is easier than taking (formerly Instil + Tap)
A Fundamental — a Field of Magical Knowledge whose applications reach touch and last immediate; the usual props are a fertile, living egg. Learn it Basic (1 yr) for the easy end, Advanced (3 yr) for the deep.
Its 32 applications, by intensity:
| Application | Int | § |
|---|---|---|
| Lend Vigor | 0 | §14B1 |
| Rouse | 0 | §14B2 |
| Drain Vigor | 0 | §22B1 |
| Lend Vigor (Any Race) | 1 | §14B3 |
| Rouse (Any Race) | 1 | §14B4 |
| Take Wound | 1 | §14B5 |
| Take Disease | 1 | §14B6 |
| Inflict Wound | 1 | §22B2 |
| Inflict Disease | 1 | §22B3 |
| Inflict Pain | 1 | §22B4 |
| Drain Vigor (Any Race) | 1 | §22B5 |
| Take Wound (Any Race) | 2 | §14A7 |
| Take Disease (Any Race) | 2 | §14A8 |
| Inflict Wound (Any Race) | 2 | §22A6 |
| Inflict Disease (Any Race) | 2 | §22A7 |
| Inflict Pain (Any Race) | 2 | §22A8 |
| Mortal Wound | 2 | §22A9 |
| Fatigue Vessel | 3 | §14A9 |
| Mass Pain | 3 | §22A10 |
| Greater Curse | 3 | §22A11 |
| Steal Years | 3 | §22A12 |
| Steal Organ | 3 | §22A13 |
| Mortal Wound (Any Race) | 3 | §22A14 |
| Drain Endurance | 3 | §22A15 |
| Mass Rouse | 4 | §14A10 |
| Mend Wound | 4 | §14A11 |
| Remove Backfire | 4 | §14A12 |
| Transplant Organ | 4 | §14A13 |
| Drain Endurance (Any Race) | 4 | §22A16 |
| Curse | 4 | §22A17 |
| Mend Wound (Any Race) | 5 | §14A14 |
| Neutralization | 5 | §14A15 |
Lend Vigor
- Intensity
- 0
- Code
- §14B1
- Source
- instill
The invoker may transfer as many fatigue points as he/she wishes (and has) from him/herself to the target (who must be of the invoker's race) of the spell.
Rouse
- Intensity
- 0
- Code
- §14B2
- Source
- instill
The invoker may immediately unstun one target (who must be of the invoker's race).
Drain Vigor
- Intensity
- 0
- Code
- §22B1
- Source
- tap
The invoker may transfer as many fatigue points from the target of the spell as he/she has (or fewer, if the invoker desires) to him/herself. The target of the effect must be of the invoker's race.
Lend Vigor (Any Race)
- Intensity
- 1
- Code
- §14B3
- Source
- instill
As Lend Vigor (§14B1), but the target may be of any race.
Rouse (Any Race)
- Intensity
- 1
- Code
- §14B4
- Source
- instill
As Rouse (§14B2), but the target may be of any race.
Take Wound
- Intensity
- 1
- Code
- §14B5
- Source
- instill
The invoker may transfer one damage level from the target (who must be of the invoker's race) of the spell to him/herself, but not if the target is dead.
Take Disease
- Intensity
- 1
- Code
- §14B6
- Source
- instill
The invoker may transfer a disease or infection from a target of his/her own race to him/herself.
Inflict Wound
- Intensity
- 1
- Code
- §22B2
- Source
- tap
The invoker may transfer one wound level from him/herself to the target of the spell, or simply inflict a wound level upon the target, but not if this would kill the target outright. The target of the effect must be of the invoker's race.
Inflict Disease
- Intensity
- 1
- Code
- §22B3
- Source
- tap
The invoker may transfer a disease from him/herself to a target of his/her own race.
Inflict Pain
- Intensity
- 1
- Code
- §22B4
- Source
- tap
The invoker may cause pain to one target (who must be of the invoker's race), forcing the target to make a PR roll (modified by -1 per additional application simultaneously affecting the target) or become stunned — just as an S result does. (Range 10m.)
Drain Vigor (Any Race)
- Intensity
- 1
- Code
- §22B5
- Source
- tap
As Drain Vigor (§22B1), but the target may be of any race.
Take Wound (Any Race)
- Intensity
- 2
- Code
- §14A7
- Source
- instill
As Take Wound (§14B5), but the target may be of any race.
Take Disease (Any Race)
- Intensity
- 2
- Code
- §14A8
- Source
- instill
As Take Disease (§14B6), but the target may be of any race.
Inflict Wound (Any Race)
- Intensity
- 2
- Code
- §22A6
- Source
- tap
As Inflict Wound (§22B2), but the target may be of any race.
Inflict Disease (Any Race)
- Intensity
- 2
- Code
- §22A7
- Source
- tap
As Inflict Disease (§22B3), but the target may be of any race.
Inflict Pain (Any Race)
- Intensity
- 2
- Code
- §22A8
- Source
- tap
As Inflict Pain (§22B4), but the target may be of any race.
Mortal Wound
- Intensity
- 2
- Code
- §22A9
- Source
- tap
The invoker may increase a target's wound status by one, even if this kills it; otherwise this effect is identical to Inflict Wound (§22B2).
Fatigue Vessel
- Intensity
- 3
- Code
- §14A9
- Source
- instill
The invoker can instil a non-living object with a capacity to retain fatigue. Anyone holding the object (which feels as warm as flesh) can put fatigue into it, or draw fatigue from it, as an Action Point action. The object can hold a maximum of five points of fatigue.
While this effect continues, the object is treated as a living thing capable of being "killed" (it has a DT appropriate to its size).
If a sandestin application is combined with this effect, then the sandestin can utilise the fatigue points to perform, for example, incant actions. (Duration: 5 minutes.)
Mass Pain
- Intensity
- 3
- Code
- §22A10
- Source
- tap
The invoker may cause pain to all within 10m, forcing all people and creatures in this region to make a PR roll (modified by -1 per additional application simultaneously affecting a given target) or become stunned.
Greater Curse
- Intensity
- 3
- Code
- §22A11
- Source
- tap
The invoker may afflict his/her target with a magical backfire (roll on the Magical Backfire Table, treating any roll of 01-52 as: the target is stunned, and must recover normally).
Steal Years
- Intensity
- 3
- Code
- §22A12
- Source
- tap
The invoker may (permanently) reduce his/her physical age — including cancelling his/her growing senility, etc. — by transferring some of his/her years to targets of his/her race (but not beyond their maximum lifespans).
The effect reduces the invoker's age by 2% while aging the targets by (n+2)% of the invoker's (true) age, where n is the percentage of his/her actual age that the invoker has removed by various means, or zero if this is higher (eg. if the invoker has him/herself been artificially aged).
Eg. an invoker who is 150 years old, and has a physical age of 100 years, would be able to decrease his/her age by 2% (ie. 2 years) but would simultaneously increase the age of his/her target(s) by (33+2)% of 150 = 52.5 years (since he/she is 33% younger than he/she ought to be).
Steal Organ
- Intensity
- 3
- Code
- §22A13
- Source
- tap
The invoker may regenerate one of his/her organs by demolishing that of his/her target (which must be intact), who must be a member of the invoker's race.
Mortal Wound (Any Race)
- Intensity
- 3
- Code
- §22A14
- Source
- tap
As Mortal Wound (§22A9), but the target may be of any race.
Drain Endurance
- Intensity
- 3
- Code
- §22A15
- Source
- tap
The invoker may drain a point from the trained EN of a target of his/her own race, and gain it for him/herself (ie. the target's trained EN drops, and the invoker's increases, by one point).
The improvement is only temporary (Duration: 1 day) if the invoker's maximum trained EN is exceeded, or if the target's EN is lower than the invoker's.
Mass Rouse
- Intensity
- 4
- Code
- §14A10
- Source
- instill
The invoker may immediately unstun any or all targets within 10m (his/her discretion).
Mend Wound
- Intensity
- 4
- Code
- §14A11
- Source
- instill
The invoker may reduce a target's wound level by one (eg. from 6 to 5, or from 8 to 7) by reducing his/her own trained endurance level by one, and by acquiring two wound levels.
(A corpse's wound status is considered to deteriorate — ie. increase — by one per day after death, at least for purposes of this rule.)
The target must be of the invoker's race.
Remove Backfire
- Intensity
- 4
- Code
- §14A12
- Source
- instill
The invoker may remove the effects of a magical backfire (other than an effect reversal) from him/herself or his/her target.
Transplant Organ
- Intensity
- 4
- Code
- §14A13
- Source
- instill
The invoker may transplant one of his/her organs to a target (of his/her race), displacing the original organ if applicable.
Drain Endurance (Any Race)
- Intensity
- 4
- Code
- §22A16
- Source
- tap
As Drain Endurance (§22A15), but the target may be of any PC race.
Curse
- Intensity
- 4
- Code
- §22A17
- Source
- tap
The invoker may inflict an intensity n curse upon his/her target (if lower than 3, the curse cannot be more severe than warts, boils, a toothache, a cold, or some other minor irritation), to the effect of:
- causing the target to incur a -1 EF modifier to all of his/her tasks; or
- causing the target to befall a stated doom at least 6−(intensity) months, or 10−(intensity) hours, or one hour (whichever is greater) away, in the form of a hazy prophecy ("you shall die by the hand of a loved one", "you shall become in shape as a toad, and only the loving kiss of royalty shall restore thee", etc.). The curse may not constrain the character's actions, other than by coming true sometime after the minimum time elapses.
(Range 10m, fixed, bestowed.) !!!
Mend Wound (Any Race)
- Intensity
- 5
- Code
- §14A14
- Source
- instill
As Mend Wound (§14A11), but the target may be of any race.
Neutralization
- Intensity
- 5
- Code
- §14A15
- Source
- instill
The invoker may neutralise a single magical effect of intensity ≤ n which is within 10m, but in doing so immediately suffers a backfire (roll D100 for type).
If used to counter a curse, and a QR10 is achieved, the curse's intensity increases by one.