Communication
mind-to-mind contact and magical messaging
A Fundamental — a Field of Magical Knowledge whose applications reach 10m and last 10min; the usual props are an earhorn. Learn it Basic (1 yr) for the easy end, Advanced (3 yr) for the deep.
Its 9 applications, by intensity:
| Application | Int | § |
|---|---|---|
| Gain Understanding | 0 | §5B1 |
| Confer Understanding | 1 | §5B2 |
| Goldenear | 2 | §5A4 |
| Silvertongue | 2 | §5B3 |
| Bestowed Silvertongue | 3 | §5A5 |
| Bestowed Goldenear | 3 | §5A6 |
| Sense Mood | 3 | §5A7 |
| Telepathic Dialogue | 4 | §5A8 |
| Telepathic Probe | 5 | §5A9 |
Gain Understanding
- Intensity
- 0
- Code
- §5B1
- Source
- communication
The invoker may make him/herself able to understand the speech of one target within range for the duration of the effect. This is not a "translation" or "know language" spell: only one target may thus be understood.
Confer Understanding
- Intensity
- 1
- Code
- §5B2
- Source
- communication
The invoker may make a target within range able to understand the speech of one other target within range for the duration of the effect (bestowed).
Goldenear
- Intensity
- 2
- Code
- §5A4
- Source
- communication
The invoker becomes able to detect any untruth knowingly told to him/her.
If the untruth is masked by a Silvertongue (§5B3, above) then the better QR succeeds; if QRs are equal, then the effect is as though neither were involved (but the GM lies to all concerned parties, informing them that their effects worked — so someone has some fun).
Silvertongue
- Intensity
- 2
- Code
- §5B3
- Source
- communication
Anything the invoker says becomes utterly believable, by creating the right tone, idiom, body language, and facial expression. His/her statements are believed by anyone hearing them, unless they directly contradict "known facts".
Bestowed Silvertongue
- Intensity
- 3
- Code
- §5A5
- Source
- communication
As Silvertongue (§5A3), but bestowed.
Bestowed Goldenear
- Intensity
- 3
- Code
- §5A6
- Source
- communication
As Goldenear (§5A4), but bestowed.
Sense Mood
- Intensity
- 3
- Code
- §5A7
- Source
- communication
The invoker becomes aware of the demeanours of all characters within range, and their general emotional state (fear, loathing, hatred, confusion, melancholy, despair, etc.).
Note: the GM can either make a best guess as to the demeanours of PCs, ask their players for an honest opinion, or simply exclude them from this application's effects.
Telepathic Dialogue
- Intensity
- 4
- Code
- §5A8
- Source
- communication
The invoker may engage in telepathic dialogue with any target within range.
If used by the leader of a party in combat, the leader gains a +2 to Initiative rolls (able to quickly and accurately receive information and give orders).
Any lies made during telepathic dialogue are detected if the person lied to makes an Empathy roll (Silvertongue notwithstanding).
Telepathic Probe
- Intensity
- 5
- Code
- §5A9
- Source
- communication
The invoker may telepathically probe the mind of any one subject within range, and can locate any mind within range.
While concentrating on the thoughts of another, the invoker may not, him/herself, perform any actions whatsoever.
The invoker can:
- read the verbal thoughts of the subject (regardless of language, but no good for non-verbally minded creatures, unless the invoker is one);
- sense what the subject is sensing (sight, sound, touch, etc.);
- sense the emotional state of the subject.
The invoker cannot in any way control the subject, or search through the subject's memories. !!!