Sense
grant, sharpen, or manipulate the senses (formerly Perception)
A Fundamental — a Field of Magical Knowledge whose applications reach touch and last 1 hour; the usual props are animal eyes, ears, tongues, lips, noses, etc. as. Learn it Basic (1 yr) for the easy end, Advanced (3 yr) for the deep.
Its 8 applications, by intensity:
| Application | Int | § |
|---|---|---|
| Bestow Sense | 0 | §16B1 |
| Heighten Sense | 1 | §16B2 |
| Bestow Heightened Sense | 2 | §16A3 |
| Extraordinary Sense | 2 | §16A4 |
| Transfer Sense to Object | 2 | §16A6 |
| Bestow Replacement Sense | 3 | §16A5 |
| True Sight | 4 | §16A7 |
| Bestow True Sight | 5 | §16A8 |
Bestow Sense
- Intensity
- 0
- Code
- §16B1
- Source
- perception
Bestow a target with a human sense, and Search and Scan PCSs (if none are possessed) of 5, +5 per sense bestowed (fixed, bestowed).
Possible senses: eyesight, hearing, touch, taste, smell, balance.
Heighten Sense
- Intensity
- 1
- Code
- §16B2
- Source
- perception
Augment one sense the target already possesses to a degree found in nature (controlled). The recipient gains the heightened sense, but you own the spell for its duration — you can switch it off, you sustain it, and it lapses if the recipient leaves your range. E.g. the eyesight of a hawk, cat, or owl; the nose of a bloodhound; the palate of a winetaster (the taste, not the experience); the hearing of a dog, bat, or dolphin.
(Each such sense raises a sandestin's Search/Scan by a further 5.)
Bestow Heightened Sense
- Intensity
- 2
- Code
- §16A3
- Source
- perception
As Heighten Sense (§16B2), but bestowed — the recipient now owns and controls the heightened sense themselves: it persists independently of you and your range, and you can neither sustain nor switch it off.
(Sense offers a bestowed form one intensity above the controlled one. Bestowal is granted per-application, not a universal option — for many effects it would be badly unbalancing.)
Extraordinary Sense
- Intensity
- 2
- Code
- §16A4
- Source
- perception
Replace an ordinary sense (already possessed) with an appropriate, and similarly implemented, extraordinary sense (fixed). Eg.:
- the sonar of a bat;
- the ability to sense operating (eg. non-abeyed) magical effects. (Eg. a wall of force might seem to such a sense to be a smooth wall; a compelled person might seem to be held on a leash by the effect's controller; an illusion, however, would seem no different.)
- infra-red vision (must replace eyesight);
- ultra-violet vision (as above, only useless);
- analytic taste;
- magnifying vision (up to ×100 as a microscope, and ×10 as a telescope).
Transfer Sense to Object
- Intensity
- 2
- Code
- §16A6
- Source
- perception
Transfer one of one's senses to an object, for use as though the appropriate sensory apparatus were located on/in it (fixed, bestowed).
Bestow Replacement Sense
- Intensity
- 3
- Code
- §16A5
- Source
- perception
As Replace Sense (§16A4), but bestowed — the recipient owns and controls the new sense themselves, independent of you and your range. (Bestowing costs +1 intensity over the controlled version.)
True Sight
- Intensity
- 4
- Code
- §16A7
- Source
- perception
Gain the ability to see one's surroundings free of all magically induced sensory data, and complete with any magically subdued sensory data (fixed).
Bestow True Sight
- Intensity
- 5
- Code
- §16A8
- Source
- perception
Confer the ability to see one's surroundings free of all magically induced sensory data, and complete with any magically subdued sensory data (bestowed).