Time

hasten, delay, or perceive the flow of time

A Fundamental — a Field of Magical Knowledge whose applications reach 10m and last 10min; the usual props are a timepiece. Learn it Basic (1 yr) for the easy end, Advanced (3 yr) for the deep.

Its 7 applications, by intensity:

ApplicationInt§
Slow1§23B1
Quicken2§23A2
Temporal Immunity3§23A3
Hibernation3§23A4
Stasis Field4§23A5
Age4§23A6
Mass Age4§23A6

Slow

Intensity
1
Code
§23B1
Source
time

Slow a target's metabolism (by 50%*), reducing his/her/its speed and Initiative BEF by one (bestowed).

Quicken

Intensity
2
Code
§23A2
Source
time

Quicken a target's metabolism (by 100%), increasing his/her speed and Initiative BEF by one (bestowed).

This will have many effects if maintained for a prolonged period. It will affect the time between environment-related fatigue rolls, aging, nutritional requirements, day-night cycles, long-distance travel, the effects of disease, and a character's emotional makeup and interactions with other people.

Temporal Immunity

Intensity
3
Code
§23A3
Source
time

Render a target immune to the effects of any of the other applications of the Time fundamental (bestowed). !!!

Designer's Note: this is a fiddly application. As a rule, it can be made part of a magical effect, immunising the effect to applications of the Time fundamental. (Eg. an effect of long, but finite, duration could be temporarily neutralised by Stasis Field, §23A6, below, unless it had been immunised by this application.) On the other hand, while this immunisation would allow an effect to pass through a stasis field, it would not allow it to affect something within the stasis field.

Hibernation

Intensity
3
Code
§23A4
Source
time

Slow down the metabolism of a sleeping target by a factor of 100,000 (so that a year seems like a few minutes). (Duration: until awakened — naturally, or by being, for example, shaken.)

Stasis Field

Intensity
4
Code
§23A5
Source
time

Create a stasis field no larger than 5m×5m×5m. All creatures and objects within are (unless immunised) in stasis, and cannot act or be harmed in any fashion. All creatures and objects outside are (unless immunised) unable to enter the field. !!!

Age

Intensity
4
Code
§23A6
Source
time

Increase or reduce the age of a target by up to ten years. (Targets made older are aged, while those made younger also lose experience, skills, etc. Ie. when a target's age is reduced by X years, it becomes as it was X years ago, whereas increasing a target's age does not make it as it will be in X years, but as it might be were it to lie around — doing nothing and having nothing done to it — for that time.)

Note that this application, as stated, is temporary, and reverses once the effect is ended (either by running out of time or being dispelled).

Mass Age

Intensity
4
Code
§23A6
Source
time

Age multiple targets, otherwise as Age (§23A6).